Website powered by

Guardians of Humanity - Character design

These 3 characters were commissioned for the purpose of producing action-figures based on the books of a brazilian medium called Robson Pinheiro. And maybe it will be made an animated series or a short-film.

Guardians of Humanity - Character design cover

Guardians of Humanity - Character design cover

Jamar - Rough poses. To get the feel of the character, preferred attitude. n.º 1 was approved by the client.

Jamar - Rough poses. To get the feel of the character, preferred attitude. n.º 1 was approved by the client.

Jamar - Face designs. A mix of n.º 1 and n.º 4 were chosen by the client.

Jamar - Face designs. A mix of n.º 1 and n.º 4 were chosen by the client.

Jamar - Drawing the final design and choosing the right color scheme.

Jamar - Drawing the final design and choosing the right color scheme.

Jamar - Final design. Some proportions corrected and finalizing the art.

Jamar - Final design. Some proportions corrected and finalizing the art.

Jamar - Turnaround. Reference for 3D modelers in the project.

Jamar - Turnaround. Reference for 3D modelers in the project.

Watab - Rough poses. To get the feel of the character, preferred attitude. n.º 4 was approved by the client.

Watab - Rough poses. To get the feel of the character, preferred attitude. n.º 4 was approved by the client.

Watab - Face designs. n.º 2 with less hair was chosen by the client.

Watab - Face designs. n.º 2 with less hair was chosen by the client.

Watab - Drawing the final design and choosing the right color scheme.

Watab - Drawing the final design and choosing the right color scheme.

Watab - Final design. Some proportions corrected and finalizing the art.

Watab - Final design. Some proportions corrected and finalizing the art.

Watab - Turnaround. Reference for 3D modelers in the project.

Watab - Turnaround. Reference for 3D modelers in the project.

Dark Mage - Rough poses. To get the feel of the character,  preferred attitude. A mix between n.º 3 and n.º 5 were approved by the client.

Dark Mage - Rough poses. To get the feel of the character, preferred attitude. A mix between n.º 3 and n.º 5 were approved by the client.

Dark Mage - Face designs. n.º 2 with the eyes of n.º 1 was chosen by the client.

Dark Mage - Face designs. n.º 2 with the eyes of n.º 1 was chosen by the client.

Dark Mage - Final design. I adopted a more straightforward approach on this one. Seeing that character looks more default, with a death/lord sith look. I skipped the paper part and went full 2d digital paint.

Dark Mage - Final design. I adopted a more straightforward approach on this one. Seeing that character looks more default, with a death/lord sith look. I skipped the paper part and went full 2d digital paint.

Dark Mage - Turnaround. Reference for 3D modelers in the project.

Dark Mage - Turnaround. Reference for 3D modelers in the project.